../utils/a2_load.py \
--c6-rom=../orig/Apple\ Disk\ II\ 16\ Sector\ Interface\ Card\ ROM\ P5\ -\ 341-0027.bin \
--f8-rom=Apple\ II+\ -\ 341-0020\ -\ Applesoft\ BASIC\ Autostart\ Monitor\ F800\ -\ 2716.bin \
+--segments=sky_blazer0_segments.txt \
--trace=68 \
0x17d1 \
"$<" \
-[0x0000,0xc000)
+[0x0022, 0x0024) # vec_init_game
+[0x0024, 0x0026) # vec_start_game
+[0x0028, 0x002a) # vec_calculate_object_shape
+[0x004e, 0x0050) # vec_draw_misc_from_table
+[0x0200, 0x0202) # vec_restart
+[0x0a00, 0x17f9)
+[0x1800, 0x1dc6)
+[0x1e00, 0x1f39)
+[0x1f80, 0x2000)
+[0x4000, 0x4a10)
+[0x4a80, 0x4a90)
+[0x4b00, 0x4dc0)
+[0x4ed0, 0x4f00)
+[0x4f40, 0x8c00)
+[0x8c00, 0x9beb)
-# file was constructed from a memory dump after copy protected loader ran
-# after loading at 0x0300:
-# [0x0300, 0x0303) is jump to crack loader
-# [0x0303, 0x0a00) is junk
-# [0x0a00, 0x2000) is program
-# [0x2000, 0x4000) is hi-res screen 0 which is reused by the crack loader:
-# [0x2000, 0x27ed) is end of program which is copied to 0x9600
-# [0x27ed, 0x3200) is junk copied after end of program at 0x9ded
-# [0x3200, 0x3c00) is junk copied to end of memory at 0xb600
-# [0x3c00, 0x3f00) is junk copied to start of memory at 0x0000, except:
-# [0x3c20, 0x3c22) is vec_start (duplicated in crack loader, not used)
-# [0x3c22, 0x3c24) is vec_init_game
-# [0x3c24, 0x3c26) is vec_start_game
-# [0x3c28, 0x3c2a) is vec_calculate_object_shape
-# [0x3c4e, 0x3c50) is vec_draw_misc_from_table
-# [0x3e00, 0x3e02) is vec_restart
-# [0x3f00, 0x3f79) is crack loader
-# [0x3f79, 0x4000) is junk
-# [0x4000, 0x8c08) is program
-# [0x8c08, 0x8e00) is junk which I think is from the shape editor he used
-# [0x8e00, 0x9600) is program
[0x0022, 0x0024) # vec_init_game
[0x0024, 0x0026) # vec_start_game
[0x0028, 0x002a) # vec_calculate_object_shape
sky_blazer_object.json: \
sky_blazer_object_defs.inc \
-sky_blazer.txt sky_blazer0.ihx
+sky_blazer.txt \
+sky_blazer0.ihx
./object_extract.py --disasm=$^ $@
sky_blazer_draw_misc_table.inc: sky_blazer.txt sky_blazer_draw_misc.json
../utils/a2_load.py \
--c6-rom=../orig/Apple\ Disk\ II\ 16\ Sector\ Interface\ Card\ ROM\ P5\ -\ 341-0027.bin \
--f8-rom=Apple\ II+\ -\ 341-0020\ -\ Applesoft\ BASIC\ Autostart\ Monitor\ F800\ -\ 2716.bin \
+--segments=sky_blazer0_segments.txt \
--trace=68 \
0x17d1 \
"$<" \
0xc062,0x0001,HW_PB1,byte
0xc065,0x0001,HW_PADDL1,byte
0xc070,0x0001,HW_PTRIG,byte
-0xfb1e,0x0001,ROM_PREAD,code
shapes
0x00,pixel
0x79,draw_mission_attack_the_tank
0x7a,draw_mission_bomb_the_icbm
0x7b,draw_mission_attack_the_tank
-0x7c,draw_scoring_thanks_a_lot_comma_raly
+0x7c,draw_scoring
0x7d,timer_title_display
0x7e,timer_headquarters_radar_icbm_generator
-0x7f,draw_star_blazer_by_tony_suzuki
+0x7f,draw_sky_blazer_by_tony_suzuki
draw_misc_entries
0x00,score
0x1a,bomb_the_icbm
0x1b,scoring
0x1c,bomb_the_headquarters
-0x1d,star_blazer
+0x1d,sky_blazer
0x1e,by_tony_suzuki
-0x1f,thanks_a_lot_comma_raly
+0x1f,scoring
sound_effects
0x00,ship_impact
-[0x0000,0xc000)
+[0x0022, 0x0024) # vec_init_game
+[0x0024, 0x0026) # vec_start_game
+[0x0028, 0x002a) # vec_calculate_object_shape
+[0x004e, 0x0050) # vec_draw_misc_from_table
+[0x0200, 0x0202) # vec_restart
+[0x0a00, 0x17f9)
+[0x1800, 0x1dc6)
+[0x1e00, 0x1f39)
+[0x1f80, 0x2000)
+[0x4000, 0x4a10)
+[0x4a80, 0x4a90)
+[0x4b00, 0x4dc0)
+[0x4ed0, 0x4f00)
+[0x4f40, 0x8c00)
+[0x8c00, 0x9beb)
-# file was constructed from a memory dump after copy protected loader ran
-# after loading at 0x0300:
-# [0x0300, 0x0303) is jump to crack loader
-# [0x0303, 0x0a00) is junk
-# [0x0a00, 0x2000) is program
-# [0x2000, 0x4000) is hi-res screen 0 which is reused by the crack loader:
-# [0x2000, 0x27ed) is end of program which is copied to 0x9600
-# [0x27ed, 0x3200) is junk copied after end of program at 0x9ded
-# [0x3200, 0x3c00) is junk copied to end of memory at 0xb600
-# [0x3c00, 0x3f00) is junk copied to start of memory at 0x0000, except:
-# [0x3c20, 0x3c22) is vec_start (duplicated in crack loader, not used)
-# [0x3c22, 0x3c24) is vec_init_game
-# [0x3c24, 0x3c26) is vec_start_game
-# [0x3c28, 0x3c2a) is vec_calculate_object_shape
-# [0x3c4e, 0x3c50) is vec_draw_misc_from_table
-# [0x3e00, 0x3e02) is vec_restart
-# [0x3f00, 0x3f79) is crack loader
-# [0x3f79, 0x4000) is junk
-# [0x4000, 0x8c08) is program
-# [0x8c08, 0x8e00) is junk which I think is from the shape editor he used
-# [0x8e00, 0x9600) is program
[0x0022, 0x0024) # vec_init_game
[0x0024, 0x0026) # vec_start_game
[0x0028, 0x002a) # vec_calculate_object_shape