OBJECT_10_DRAW_FUEL_BOMB = 0x10
OBJECT_11_DRAW_SHIP_LEFT = 0x11
OBJECT_12_DRAW_HIGH_SCORE_COPYRIGHT = 0x12
-OBJECT_13_TIMER = 0x13
+OBJECT_13_TIMER_MISSION_COMPLETE = 0x13
OBJECT_14_FRAGMENT = 0x14
OBJECT_15_FRAGMENT = 0x15
OBJECT_16_FRAGMENT = 0x16
OBJECT_29_TIMER = 0x29
OBJECT_2A_EXPLOSION = 0x2a
OBJECT_2C_DRAW_MISSION_BOMB_THE_HEADQUARTERS = 0x2c
-OBJECT_2D_TIMER = 0x2d
-OBJECT_2E_TIMER = 0x2e
-OBJECT_2F_TIMER = 0x2f
+OBJECT_2D_TIMER_TANK_CONTROLLER = 0x2d
+OBJECT_2E_TIMER_TANK_CONTROLLER_FINE = 0x2e
+OBJECT_2F_TIMER_TANK_CONTROLLER_STOP = 0x2f
OBJECT_30_MISSILE_EXHAUST = 0x30
OBJECT_31_MISSILE_EXHAUST = 0x31
OBJECT_32_MISSILE_EXHAUST = 0x32
OBJECT_4B_HAYSTACK_HOUSE = 0x4b
OBJECT_4C_SILO_HOUSE = 0x4c
OBJECT_4D_HEADQUARTERS_RADAR_ICBM = 0x4d
-OBJECT_4E_TIMER = 0x4e
-OBJECT_4F_TIMER = 0x4f
+OBJECT_4E_SHIP_EXHAUST_PIXEL = 0x4e
+OBJECT_4F_SHIP_EXHAUST_PIXEL = 0x4f
OBJECT_50_BULLET = 0x50
OBJECT_51_BULLET = 0x51
OBJECT_52_BULLET = 0x52
OBJECT_60_DRAW_GAME_OVER = 0x60
OBJECT_61_SHIP = 0x61
OBJECT_62_SHIP = 0x62
-OBJECT_63_TIMER = 0x63
+OBJECT_63_STAR_GENERATOR = 0x63
OBJECT_64_PIXEL_SHIP = 0x64
OBJECT_65_EXHAUST_OR_DRAW_MISSION_COMPLETE = 0x65
OBJECT_66_SHIP = 0x66
OBJECT_7A_DRAW_MISSION_BOMB_THE_ICBM = 0x7a
OBJECT_7B_DRAW_MISSION_ATTACK_THE_TANK = 0x7b
OBJECT_7C_DRAW_SCORING_THANKS_A_LOT_COMMA_RALY = 0x7c
-OBJECT_7D_TIMER = 0x7d
-OBJECT_7E_TIMER = 0x7e
+OBJECT_7D_TIMER_TITLE_DISPLAY = 0x7d
+OBJECT_7E_TIMER_HEADQUARTERS_RADAR_ICBM_GENERATOR = 0x7e
OBJECT_7F_DRAW_STAR_BLAZER_BY_TONY_SUZUKI = 0x7f
; shapes
0x10,draw_fuel_bomb
0x11,draw_ship_left
0x12,draw_high_score_copyright
-0x13,timer
+0x13,timer_mission_complete
0x14,fragment
0x15,fragment
0x16,fragment
0x29,timer
0x2a,explosion
0x2c,draw_mission_bomb_the_headquarters
-0x2d,timer
-0x2e,timer
-0x2f,timer
+# seems to control initialization of the tank and coarse velocity
+0x2d,timer_tank_controller
+# seems to control fine velocity of the tank to improve chase effect
+0x2e,timer_tank_controller_fine
+# stops both tank controllers
+0x2f,timer_tank_controller_stop
0x30,missile_exhaust
0x31,missile_exhaust
0x32,missile_exhaust
0x4b,haystack_house
0x4c,silo_house
0x4d,headquarters_radar_icbm
-0x4e,timer
-0x4f,timer
+0x4e,ship_exhaust_pixel
+0x4f,ship_exhaust_pixel
0x50,bullet
0x51,bullet
0x52,bullet
0x60,draw_game_over
0x61,ship
0x62,ship
-0x63,timer
+0x63,star_generator
0x64,pixel_ship
0x65,exhaust_or_draw_mission_complete
0x66,ship
0x7a,draw_mission_bomb_the_icbm
0x7b,draw_mission_attack_the_tank
0x7c,draw_scoring_thanks_a_lot_comma_raly
-0x7d,timer
-0x7e,timer
+0x7d,timer_title_display
+0x7e,timer_headquarters_radar_icbm_generator
0x7f,draw_star_blazer_by_tony_suzuki
draw_misc_entries