---- star_blazer.asm0 2022-06-26 11:07:42.795984293 +1000
-+++ star_blazer.asm 2022-06-26 11:09:09.991983215 +1000
+--- star_blazer.asm0 2022-06-26 22:25:29.735916717 +1000
++++ star_blazer.asm 2022-06-26 23:05:52.507886748 +1000
@@ -1,3 +1,10 @@
+UNREACHABLE = 1
+DHGR = 0
rts ; 10cd -> 10d0 -> 123e,143a,1615,1629,1633,1649,165b,1759 r s=f7..fd,02
ucode_execute_fire_in_state_fn:
beq rts_10ec ; 1216,123b,1260,1285 -> 10d1 -> 10d3,10ec r z=0..1
-@@ -1980,10 +2026,35 @@
+@@ -1611,7 +1657,9 @@
+ iny ; 14d8 -> 14da -> 14db r
+ bne loc_14d0 ; 14da -> 14db -> 14d0 r z=0
+ beq loc_14c9 ; 14dd r
++.if UNREACHABLE
+ rts ; 14df r
++.endif
+ loc_14e0:
+ lda [*ucode_ptr_e6],y ; 14e0 r
+ beq loc_14c9 ; 14e2 r
+@@ -1980,10 +2028,35 @@
sta *button_state ; 17ce r
rts_17d0:
rts ; 17ab,17ca -> 17d0 -> 1768,176f r s=fd
ldx #0x01 ; 17db r
0$: jsr ROM_PREAD ; 17dd r
cpy #0xff ; 17e0 r
-@@ -1994,7 +2065,12 @@
+@@ -1994,7 +2067,12 @@
sta bvar_179e ; 17e9 r
sta bvar_17a3 ; 17ec r
sta bvar_1e0e ; 17ef r
.area text1
-@@ -2062,10 +2138,12 @@
+@@ -2062,10 +2140,12 @@
lda *result + 1 ; 186e r
ldy *result + 2 ; 1870 r
rts ; 1872 r
random_init:
lda *random_seed ; 16ae -> 187a -> 187c r
ora #0x01 ; 187a -> 187c -> 187e r
-@@ -2224,16 +2302,30 @@
+@@ -2224,16 +2304,30 @@
ldx #>HIRES_SCREEN ; 199b -> 199d -> 199f r
stx *video_line_ptr + 1 ; 199d -> 199f -> 19a1 r
tay ; 199f -> 19a1 -> 19a2 r
rts ; 19b5 -> 19b8 -> 1713 r s=fd
video_clear_rectangle:
ldx *clip_y0 ; 1064 -> 19b9 -> 19bb r
-@@ -2241,8 +2333,20 @@
+@@ -2241,8 +2335,20 @@
sta *video_line_ptr ; 19bb -> 19be -> 19c0 r
lda video_line_table_hi - 0x20,x ; 19be -> 19c0 -> 19c3 r x=28..cf
sta *video_line_ptr + 1 ; 19c0 -> 19c3 -> 19c5 r
1$: sta [*video_line_ptr],y ; 19c7,19ce -> 19c9 -> 19cb r y=6c..93
iny ; 19c9 -> 19cb -> 19cc r
cpy *clip_x1 ; 19cb -> 19cc -> 19ce r y=6d..94
-@@ -2291,6 +2395,7 @@
+@@ -2291,6 +2397,7 @@
sta object1080_y0 - 0x10,x ; 1a1b -> 1a1e -> 1a21 r x=10..7f
adc #0x01 ; 1a1e -> 1a21 -> 1a23 r c=0..1 d=0
sta object1080_y1 - 0x10,x ; 1a21 -> 1a23 -> 1a26 r x=10..7f
rts ; 1a23 -> 1a26 -> 1076,1179,1602 r s=f1..f9,02
pixel_data_table_left:
.db 0x83 ; 1a27 r
-@@ -2373,14 +2478,17 @@
+@@ -2373,14 +2480,17 @@
lda object1080_onscreen_shape_ptr_hi - 0x10,x ; 1aa5 -> 1aa7 -> 1aaa r x=20..4f
ora [*video_line_ptr],y ; 1aa7 -> 1aaa -> 1aac r y=6d..93,02
sta [*video_line_ptr],y ; 1aaa -> 1aac -> 1aae r y=6d..93,02
lda object1080_y0 - 0x10,x ; 1ab9 -> 1abb -> 1abe r x=14..77
cmp object1080_y1 - 0x10,x ; 1abb -> 1abe -> 1ac1 r a=11..d4 x=14..77
bcs rts_1aae ; 1abe -> 1ac1 -> 1ac3 r c=0
-@@ -2433,7 +2541,12 @@
+@@ -2433,7 +2543,12 @@
stx *x_save ; 1b32 -> 1b35 -> 1b37 r
lda *draw_y ; 1b35 -> 1b37 -> 1b39 r
cmp *clip_y0 ; 1b37 -> 1b39 -> 1b3b r a=11..d4
lda *clip_y1 ; 1b3b -> 1b3d -> 1b3f r
cmp *draw_y1 ; 1b3d -> 1b3f -> 1b41 r a=d0
bcc 8$ ; 1b3f -> 1b41 -> 1b43,1b83 r c=0..1
-@@ -2444,16 +2557,59 @@
+@@ -2444,16 +2559,59 @@
cmp *draw_x1 ; 1b49 -> 1b4b -> 1b4d r a=94
bcc 8$ ; 1b4b -> 1b4d -> 1b4f,1b83 r c=0..1
lda object1080_onscreen_shape_ptr_lo - 0x10,x ; 1b4d -> 1b4f -> 1b52 r x=14..77
6$: .db 0xbd ; 1b69,1b76 -> 1b6b -> 1b6e r "lda 0x6f9f,x" x=00..39
7$: .dw 0x6f9f ; 1b6c rw
ora [*video_line_ptr],y ; 1b6b -> 1b6e -> 1b70 r y=6c..93
-@@ -2470,16 +2626,50 @@
+@@ -2470,16 +2628,50 @@
rts ; 1b80 -> 1b82 -> 15cd r s=fb
8$: inc object1080_onscreen_clipped - 0x10,x ; 1b3b,1b41,1b47,1b4d -> 1b83 -> 1b86 r x=14..77
lda object1080_onscreen_shape_ptr_lo - 0x10,x ; 1b83 -> 1b86 -> 1b89 r x=14..77
10$: lda *draw_y ; 1ba0,1bbf -> 1ba2 -> 1ba4 r
cmp *clip_y0 ; 1ba2 -> 1ba4 -> 1ba6 r a=11..d8
bcc 12$ ; 1ba4 -> 1ba6 -> 1ba8,1bbb r c=0..1
-@@ -2489,6 +2679,16 @@
+@@ -2489,6 +2681,16 @@
bcc 12$ ; 1bac -> 1bae -> 1bb0,1bbb r c=0..1
cpy *clip_x1 ; 1bae -> 1bb0 -> 1bb2 r y=6c..a4
bcs 12$ ; 1bb0 -> 1bb2 -> 1bb4,1bbb r c=0..1
.db 0xbd ; 1bb2 -> 1bb4 -> 1bb7 r "lda 0x6fab,x" x=00..39
11$: .dw 0x6fab ; 1bb5 rw
ora [*video_line_ptr],y ; 1bb4 -> 1bb7 -> 1bb9 r y=6c..93
-@@ -2502,6 +2702,7 @@
+@@ -2502,6 +2704,7 @@
cpy *draw_y1 ; 1bc3 -> 1bc5 -> 1bc7 r y=12..d9
bcc 9$ ; 1bc5 -> 1bc7 -> 1b96,1bc9 r c=0..1
ldx *x_save ; 1bc7 -> 1bc9 -> 1bcb r
rts ; 1bc9 -> 1bcb -> 15cd r s=fb
erase_pixel_object:
lda #0x00 ; 1c12 -> 1bcc -> 1bce r
-@@ -2533,12 +2734,15 @@
+@@ -2533,12 +2736,15 @@
eor #0xff ; 1c03 -> 1c06 -> 1c08 r
and [*video_line_ptr],y ; 1c06 -> 1c08 -> 1c0a r y=6d..93,02
sta [*video_line_ptr],y ; 1c08 -> 1c0a -> 1c0c r y=6d..93,02
lda #0x00 ; 1c12 -> 1c14 -> 1c16 r
sta object1080_onscreen - 0x10,x ; 1c14 -> 1c16 -> 1c19 r x=14..77
lda object1080_onscreen_x0 - 0x10,x ; 1c16 -> 1c19 -> 1c1c r x=14..77
-@@ -2553,16 +2757,61 @@
+@@ -2553,16 +2759,61 @@
stx *x_save ; 1c2d -> 1c30 -> 1c32 r
bne 3$ ; 1c30 -> 1c32 -> 1c34,1c6a r z=0..1
lda object1080_onscreen_shape_ptr_lo - 0x10,x ; 1c32 -> 1c34 -> 1c37 r x=14..77
1$: .db 0xbd ; 1c4e,1c5d -> 1c50 -> 1c53 r "lda 0x6f93,x" x=00..39
2$: .dw 0x6f93 ; 1c51 rw
eor #0xff ; 1c50 -> 1c53 -> 1c55 r
-@@ -2579,16 +2828,51 @@
+@@ -2579,16 +2830,51 @@
ldx *x_save ; 1c65 -> 1c67 -> 1c69 r
rts ; 1c67 -> 1c69 -> 1076,16a8 r s=f3..f9,02
3$: lda object1080_onscreen_shape_ptr_lo - 0x10,x ; 1c32 -> 1c6a -> 1c6d r x=14..77
5$: lda *draw_y ; 1c84,1ca5 -> 1c86 -> 1c88 r
cmp *clip_y0 ; 1c86 -> 1c88 -> 1c8a r a=11..d8
bcc 7$ ; 1c88 -> 1c8a -> 1c8c,1ca1 r c=0..1
-@@ -2598,6 +2882,17 @@
+@@ -2598,6 +2884,17 @@
bcc 7$ ; 1c90 -> 1c92 -> 1c94,1ca1 r c=0..1
cpy *clip_x1 ; 1c92 -> 1c94 -> 1c96 r y=6c..a4
bcs 7$ ; 1c94 -> 1c96 -> 1c98,1ca1 r c=0..1
.db 0xbd ; 1c96 -> 1c98 -> 1c9b r "lda 0x6fab,x" x=00..39
6$: .dw 0x6fab ; 1c99 rw
eor #0xff ; 1c98 -> 1c9b -> 1c9d r
-@@ -2617,9 +2912,24 @@
+@@ -2617,9 +2914,24 @@
stx *x_save ; 1db0 -> 1cb2 -> 1cb4 r
tay ; 1cb2 -> 1cb4 -> 1cb5 r
lda shape_data_ptr_lo,y ; 1cb4 -> 1cb5 -> 1cb8 r y=16..ff
lda shape_width_bytes,y ; 1cbe -> 1cc1 -> 1cc4 r y=16..ff
clc ; 1cc1 -> 1cc4 -> 1cc5 r
adc *draw_x0 ; 1cc4 -> 1cc5 -> 1cc7 r c=0 d=0
-@@ -2627,6 +2937,11 @@
+@@ -2627,6 +2939,11 @@
lda *draw_x0 ; 1cc7 -> 1cc9 -> 1ccb r
lsr a ; 1cc9 -> 1ccb -> 1ccc r
bcc 0$ ; 1ccb -> 1ccc -> 1cce,1cd4 r c=0..1
lda *draw_misc_mask ; 1ccc -> 1cce -> 1cd0 r
eor *draw_misc_mask_xor ; 1cce -> 1cd0 -> 1cd2 r
sta *draw_misc_mask ; 1cd0 -> 1cd2 -> 1cd4 r
-@@ -2642,9 +2957,56 @@
+@@ -2642,9 +2959,56 @@
lda video_line_table_hi,y ; 1ce5 -> 1ce7 -> 1cea r y=00..bc
adc #0x00 ; 1ce7 -> 1cea -> 1cec r c=0..1 d=0
sta *video_line_ptr + 1 ; 1cea -> 1cec -> 1cee r
2$: lda *draw_y ; 1cf2,1d0f -> 1cf4 -> 1cf6 r
cmp #0xc0 ; 1cf4 -> 1cf6 -> 1cf8 r a=00..bc
bcs 4$ ; 1cf6 -> 1cf8 -> 1cfa r c=0
-@@ -2664,7 +3026,12 @@
+@@ -2664,7 +3028,12 @@
inc *draw_y ; 1d0f -> 1d11 -> 1d13 r
ldy *draw_y ; 1d11 -> 1d13 -> 1d15 r
cpy *draw_y1 ; 1d13 -> 1d15 -> 1d17 r y=01..bd
ldx *x_save ; 1d17 -> 1d19 -> 1d1b r
rts ; 1d19 -> 1d1b -> 1db3 r s=ec..f5
draw_misc_from_table:
-@@ -2677,7 +3044,7 @@
+@@ -2677,7 +3046,7 @@
asl a ; 1d23 -> 1d24 -> 1d25 r
sta *draw_misc_ptr ; 1d24 -> 1d25 -> 1d27 r
lda #0x00 ; 1d25 -> 1d27 -> 1d29 r
sta *draw_misc_ptr + 1 ; 1d29 -> 1d2b -> 1d2d r
lda *half_dimension ; 1d2b -> 1d2d -> 1d2f r
lsr a ; 1d2d -> 1d2f -> 1d30 r
-@@ -2686,10 +3053,20 @@
+@@ -2686,10 +3055,20 @@
lsr a ; 1d31 -> 1d32 -> 1d33 r
lsr a ; 1d32 -> 1d33 -> 1d34 r
tay ; 1d33 -> 1d34 -> 1d35 r
lda *half_dimension ; 1d3d -> 1d3f -> 1d41 r
and #0x1f ; 1d3f -> 1d41 -> 1d43 r
cmp #0x08 ; 1d41 -> 1d43 -> 1d45 r a=00..1f
-@@ -2707,6 +3084,14 @@
+@@ -2707,6 +3086,14 @@
iny ; 1d57 -> 1d59 -> 1d5a r
1$: lda [*draw_misc_ptr],y ; 1d59,1d69 -> 1d5a -> 1d5c r y=03..0c
beq 2$ ; 1d5a -> 1d5c -> 1d5e,1d61 r z=0..1
jsr do_draw_misc ; 1d5c -> 1d5e -> 1da6 r s=f3..f9,02
2$: iny ; 1d5c,1db5 -> 1d61 -> 1d62 r
cpy #0x10 ; 1d61 -> 1d62 -> 1d64 r y=04..0d
-@@ -2762,6 +3147,84 @@
+@@ -2762,6 +3149,84 @@
ldy *draw_misc_y_save ; 1d1b -> 1db3 -> 1db5 r
rts_1db5:
rts ; 1da1,1db3 -> 1db5 -> 1076,1d61,1d7d,1d82,1d87 r s=ee..f7
draw_misc_mask_table:
.db 0xff ; 1db6 r
.db 0x00 ; 1db7 r
-@@ -2772,14 +3235,15 @@
+@@ -2772,14 +3237,15 @@
.db 0xd5 ; 1dbc r
.db 0xff ; 1dbd r
draw_misc_mask_xor_table:
.area text2
-@@ -3083,6 +3547,15 @@
+@@ -3083,6 +3549,15 @@
.area data2
shape_data_ptr_lo:
.db <bvar_5d01 ; 4000 r
.db <bvar_5d01 ; 4001 r
-@@ -4625,6 +5098,12 @@
+@@ -4625,6 +5100,12 @@
.db 0x01 ; 45fd r
.db 0x01 ; 45fe r
.db 0x04 ; 45ff r
draw_misc_table:
.db 0x01 ; 4600 r
.db 0x07 ; 4601 r
-@@ -5138,9 +5617,168 @@
+@@ -5138,9 +5619,168 @@
.db 0x00 ; 47fd r
.db 0x00 ; 47fe r
.db 0x00 ; 47ff r
score_var_4800:
.db 0x03 ; 4800 r
score_table_4801:
-@@ -9271,9 +9909,19 @@
+@@ -9271,9 +9911,19 @@
.dw 0x0000 ; 5bba r
.dw bvar_9d1d ; 5bbc r
.dw 0x0000 ; 5bbe r
.db 0x5c ; 5c00
.db 0x02 ; 5c01
.db 0x00 ; 5c02
-@@ -21699,9 +22347,15 @@
+@@ -21699,9 +22349,15 @@
.db 0xe0 ; 8c05
.db 0x83 ; 8c06
.db 0x9e ; 8c07
bvar_8e00:
.db 0x30 ; 8e00 r
.db 0x0f ; 8e01
-@@ -26272,6 +26926,13 @@
+@@ -26272,6 +26928,13 @@
.db 0x7c ; 9dea
.db 0x98 ; 9deb
.db 0x00 ; 9dec
0x1388,0x0001,move_object_by_velocity,code
0x13d0,0x0001,test_object_collision,code
0x1447,0x0001,accelerate_object_anyhow,code
+# opcode is followed by null-terminated list of objects to test
+# note: some of these opcodes never executed in the trace
+# references to object1080_y1 + 0x60 should be object1080_state - 0x10
+# 0x01 loc_149b test that all objects are active (object1080_state >= 0x80)
+# 0x02 loc_14aa test that all objects are inactive (object1080_state < 0x80)
+# 0x03 loc_14d0 test that any object is active (object1080_state >= 0x80)
+# 0x04 loc_14e0 test that any object is inactive (object1080_state >= 0x80)
+# otherwise fall into:
+# loc_14c9: cf=0
+# loc_14ca: return cf (cf=1 from cmp equality), a=object1080_state (for zf?)
+0x14b9,0x0001,ucode_test_object_fire,code
0x14ef,0x0001,test_object_fire_in_state_f0,code
0x150f,0x0001,test_object_fire_in_state_f1,code
0x152c,0x0001,test_object_fire_entry,code
0x1569,0x0001,test_object_fire_in_state_f3,code
0x1589,0x0001,objects_init,code
0x1595,0x0001,objects_init_entry,code
-0x15d7,0x0001,maybe_calculate_object_shape_and_update,code
+0x15d7,0x0001,update_object_player,code
0x15ee,0x0001,update_object,code
0x15ff,0x0001,update_object_entry,code
0x16ae,0x0001,all_init,code
0xb350,0x0070,object1080_animate_shape_index,byte
0xb3c0,0x0030,object5080_abs_x_difference,byte
0xb3f0,0x0030,object5080_abs_y_difference,byte
+# accelerate_object_somehow
+# used as a countdown for whether x should be accelerated by +/- 0x4c
0xb420,0x0030,object5080_abs_difference_b420,byte
+# accelerate_object_somehow
+# used as a countdown for whether y should be accelerated by +/- 0x40
0xb450,0x0030,object5080_abs_difference_b450,byte
+# accelerate_object_anyhow
+# used as a countdown for whether x should be accelerated by calculated value
0xb480,0x0030,object5080_abs_difference_b480,byte
+# accelerate_object_anyhow
+# used as a countdown for whether y should be accelerated by calculated value
0xb4b0,0x0030,object5080_abs_difference_b4b0,byte
0xb4e0,0x0020,object6080_fire_count,byte
# used from execute_object6080_ucode_fire_in_state_f0