New approach to DHGR which does not change the game geometry (except for the house...
authorNick Downing <nick@ndcode.org>
Wed, 22 Jun 2022 11:51:19 +0000 (21:51 +1000)
committerNick Downing <nick@ndcode.org>
Wed, 22 Jun 2022 16:59:23 +0000 (02:59 +1000)
commite273e4d077f9361de411ec823ec4f2d44a20d1dc
tree3538bcab6f13a645a855fb146f7928d6a0c4f49e
parentb89cd5e9e897b9c32d05ad42d384ca93c19276b1
New approach to DHGR which does not change the game geometry (except for the house and pylon which I manually modified), and loads aux shape data in other bank
13 files changed:
.gitignore
asxv5pxx
disasm/Makefile
disasm/shape_compile.py
disasm/star_blazer.asm.patch
emu_65c02/Makefile
loader/Makefile
loader/a2_pack.py
loader/entry_point.py [moved from disasm/entry_point.py with 100% similarity]
loader/lzss_unpack_fwd.asm
loader/lzss_unpack_rev.asm
test/Makefile
test/dhgr.asm