From a28cebd52f69fc02cbe4bedc7df2769cede305e0 Mon Sep 17 00:00:00 2001 From: Alan Cox Date: Fri, 15 Feb 2019 23:04:19 +0000 Subject: [PATCH] v8080: update README --- Kernel/platform-v8080/README | 3 --- 1 file changed, 3 deletions(-) diff --git a/Kernel/platform-v8080/README b/Kernel/platform-v8080/README index 09a0f853..39633501 100644 --- a/Kernel/platform-v8080/README +++ b/Kernel/platform-v8080/README @@ -3,9 +3,6 @@ Some initial development code for 8080 support Also to deal with - The C compiler bombs on the adventure game builds - The preprocessor can't handle netd or fforth -- We need signal handler code and kernel IRQ code to save memory temporaries - that make the code non-reentrant. It's not actually that bad - we save a - load less registers after all! Compiler: - it uses BC as a frame pointer instead of tracking HL and using BC -- 2.34.1