and.l #0x2000,d0 ! set if Infinity
beq 1f
move.l #129,(a1)
+ fmove.s (4,sp),fp0
+ fblt 2f
move.l #0x3f000000,(4,a1)
jmp (a0)
+2:
+ move.l #0xbf000000,(4,a1)
+ jmp (a0)
1:
fmove.l fp1,d0
add.l #1,d0
and.l #0x2000,d0 ! set if Infinity
beq 1f
move.l #1025,(a1)
+ fmove.d (4,sp),fp0
+ fblt 2f
move.l #0x3fe00000,(4,a1)
clr.l (8,a1)
jmp (a0)
+2:
+ move.l #0xbfe00000,(4,a1)
+ clr.l (8,a1)
+ jmp (a0)
1:
fmove.l fp1,d0
add.l #1,d0