Big remaining problem sizewise is now the command parser stuff
else
store(storage, 2);
/* Fweep has a nice endian safe blah blah de blah byte by byte
- Save/Restore. We don't bother. Saved games are platfor specific
+ Save/Restore. We don't bother. Saved games are platform specific
Deal with it! */
frameptr->pc = program_counter;
frameptr[1].start = stackptr;
uint8_t in = pc();
uint16_t at;
int16_t n;
- uint32_t u;
+ uint16_t u;
int argc;
-// fprintf(stderr, "Executing %02x\n", in);
+
if (!predictable)
randv -= 0x0200;
if (in & 0x80) {
break;
}
}
-// fprintf(stderr, "Fetched args.\n");
+
switch (in) {
#if (VERSION > 4)