2: Mapped at 0x8000-0xBFFF (exchanged with user process buffer)
3: User process
4: User process
- 5: Mapped at 0x4000-0x7FFF (Kernel data/common)
+ 5: Mapped at 0x4000-0x7FFF (Sceen, Kernel data/common)
6: User process (holds the 0x8000-BFFF of the other task)
7: CODE3, Video (lots of room)
in particular be good to support but that means another harder
bootloader hack
- 6 or 5bit wide fonts (42, 51 column)
+- Optimize zxvid - especially scrolling
+- Colour attributes
+- Graphics mapping
- Kempston joystick and mouse
- Many of the later Russian clones support putting bank 0 in the low
16K, and more than 8 banks. That would need some changes to the bank