#export TARGET = coco2
#export TARGET = coco3
#export TARGET = dragon-nx32
-export TARGET = micropack
+#export TARGET = micropack
#export TARGET = msx1
#export TARGET = msx2
#export TARGET = mtx
#export TARGET = tgl6502
#export TARGET = trs80
#export TARGET = ubee
-#export TARGET = z80pack
+export TARGET = z80pack
#export TARGET = z80pack-lite
#export TARGET = zeta-v2
#export TARGET = zx128
C2SRCS += simple.c single.c bank16k.c bank16k_low.c bank32k.c bankfixed.c flat.c
#
# Usually we map sysalls into CODE2 but they can be overlaid
+# Assume we'll never be doing overlays with level2 or networking
#
-CS1SRCS = syscall_fs.c
+CS1SRCS = syscall_fs.c syscall_level2.c select.c
CS2SRCS = syscall_fs2.c
-CS3SRCS = syscall_fs3.c
+CS3SRCS = syscall_fs3.c syscall_net.c
CS4SRCS = syscall_other.c
CS5SRCS = syscall_exec$(BITS).c
#
# Drop some bits into CODE3 so the 6502 banks fit nicely. May well
# need to do this on Z80 as well
#
-C3SRCS = devsys.c mm.c swap.c usermem.c timer.c audio.c syscall_net.c
+C3SRCS = devsys.c mm.c swap.c usermem.c timer.c audio.c level2.c
CVIDEOSRCS = vt.c
CFONTSRCS = font4x6.c font6x8.c font8x8.c