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+
+1. When you see _Command?_ printed, enter one of the legal commands
+ (nav, srs, lrs, pha, tor, she, dam, com, or xxx).
+
+2. If you should type in an illegal command, you'll get a short list of
+ the legal commands printed out.
+
+3. Some commands require you to enter data (for example, the 'nav' command
+ comes back with 'Course(1-9) ?'.) If you type in illegal data (like
+ negative numbers), that command will be aborted.
+
+ The galaxy is divided into an 8 X 8 quadrant grid, and each quadrant
+is further divided into an 8 x 8 sector grid.
+
+ You will be assigned a starting point somewhere in the galaxy to begin
+a tour of duty as commander of the starship _Enterprise_; your mission:
+to seek out and destroy the fleet of Klingon warships which are menacing
+the United Federation of Planets.
+
+ You have the following commands available to you as Captain of the Starship
+Enterprise:
+
+\nav\ Command = Warp Engine Control --
+
+ Course is in a circular numerical vector 4 3 2
+ arrangement as shown. Integer and real . . .
+ values may be used. (Thus course 1.5 is ...
+ half-way between 1 and 2. 5 ---*--- 1
+ ...
+ Values may approach 9.0, which itself is . . .
+ equivalent to 1.0. 6 7 8
+
+ One warp factor is the size of one quadrant. COURSE
+ Therefore, to get from quadrant 6,5 to 5,5
+ you would use course 3, warp factor 1.
+
+\srs\ Command = Short Range Sensor Scan
+
+ Shows you a scan of your present quadrant.
+
+ Symbology on your sensor screen is as follows:
+ <*> = Your starship's position
+ +K+ = Klingon battlecruiser
+ >!< = Federation starbase (Refuel/Repair/Re-Arm here)
+ * = Star
+
+ A condensed 'Status Report' will also be presented.
+
+\lrs\ Command = Long Range Sensor Scan
+
+ Shows conditions in space for one quadrant on each side of the Enterprise
+ (which is in the middle of the scan). The scan is coded in the form \###\
+ where the units digit is the number of stars, the tens digit is the number
+ of starbases, and the hundreds digit is the number of Klingons.
+
+ Example - 207 = 2 Klingons, No Starbases, & 7 stars.
+
+\pha\ Command = Phaser Control.
+
+ Allows you to destroy the Klingon Battle Cruisers by zapping them with
+ suitably large units of energy to deplete their shield power. (Remember,
+ Klingons have phasers, too!)
+
+\tor\ Command = Photon Torpedo Control
+
+ Torpedo course is the same as used in warp engine control. If you hit
+ the Klingon vessel, he is destroyed and cannot fire back at you. If you
+ miss, you are subject to the phaser fire of all other Klingons in the
+ quadrant.
+
+ The Library-Computer (\com\ command) has an option to compute torpedo
+ trajectory for you (option 2).
+
+\she\ Command = Shield Control
+
+ Defines the number of energy units to be assigned to the shields. Energy
+ is taken from total ship's energy. Note that the status display total
+ energy includes shield energy.
+
+\dam\ Command = Damage Control report
+ Gives the state of repair of all devices. Where a negative 'State of Repair'
+ shows that the device is temporarily damaged.
+
+\com\ Command = Library-Computer
+ The Library-Computer contains six options:
+ Option 0 = Cumulative Galactic Record
+ This option shows computer memory of the results of all previous
+ short and long range sensor scans.
+ Option 1 = Status Report
+ This option shows the number of Klingons, stardates, and starbases
+ remaining in the game.
+ Option 2 = Photon Torpedo Data
+ Which gives directions and distance from Enterprise to all Klingons
+ in your quadrant.
+ Option 3 = Starbase Nav Data
+ This option gives direction and distance to any starbase in your
+ quadrant.
+ Option 4 = Direction/Distance Calculator
+ This option allows you to enter coordinates for direction/distance
+ calculations.
+ Option 5 = Galactic /Region Name/ Map
+ This option prints the names of the sixteen major galactic regions
+ referred to in the game.
+
+