dragon: move the display to 0x6000
authorAlan Cox <alan@etchedpixels.co.uk>
Thu, 27 Nov 2014 23:36:30 +0000 (23:36 +0000)
committerAlan Cox <alan@etchedpixels.co.uk>
Thu, 27 Nov 2014 23:36:30 +0000 (23:36 +0000)
commitf2619bf5888b4e36b0632649eaa32c5160f29bdf
tree8b1f156b55c2fa9251bcee512b6f4138e731917e
parent5f83ccd9d3699228570ecca729e506a8eb47aceb
dragon: move the display to 0x6000

This gives us clear space below 0x6000 to possibly allow for bigger binaries
(but there are some nasties about changing how the vectors must work that
 won't be doable on a "real" Dragon ROM)

It's also the needed basis for 32K COCO and Dragon32 support given a banked
cartridge unit and banked call support.
Kernel/platform-dragon/setup.s