Simplify /shape/shape_color_to_mono.py so it correctly handles the new processing...
authorNick Downing <nick.downing@lifx.co>
Fri, 19 Jul 2024 13:15:19 +0000 (05:15 -0800)
committerNick Downing <nick.downing@lifx.co>
Fri, 19 Jul 2024 13:18:59 +0000 (05:18 -0800)
commit69345013360c7beb7d5c8c8625293ec6a7b98913
treee99805ba4735d4770623bec58759faf970857abd
parentf275014ddfdf0cba81c06bad6d8c3439318d71f7
Simplify /shape/shape_color_to_mono.py so it correctly handles the new processing steps (mono, colour, rounded) but does not handle the old shape_(d)hgr.png anymore, revert shape3.png to the un-enhanced version and add shape4.png as the enhanced version (because enhancing loses the ability to recreate the original source), replace /shape/shape_hgr.png with a new version based on shape1.png for mono (parachute, derrick, part of radar, digits) and shape3.png for colour (others), replace /shape/shape_dhgr.png with a new version based on /shape/shape_hgr.png with the shifted STAR BLAZER text added but losing manually re-coloured shapes
.gitignore
shape/Makefile
shape/shape_color_to_mono.py
shape/shape_dhgr.png
shape/shape_hgr.png
shape/shape_mono_to_mono.py [new file with mode: 0755]